$ ls -la /devlog/posts/
DEVLOG
Development updates, technical deep-dives, and post-mortems from inside the facility.
$ cat post-001.log
Multiplayer Is Alive
Two weeks of refactoring, networking bugs, and silent assumptions — how Revision went from single-player prototype to working multiplayer.
unity gamedev multiplayer devlog
> READ_MORE --verbose
$ cat post-002.log
Revision Devlog #3: It's a Game Now (Sort Of)
Turrets have skills, enemies actually react, and there's something resembling real gameplay — even if it's not fun yet. Here's where Revision stands today.
unity gamedev csharp devlog
> READ_MORE --verbose
$ cat post-003.log
Revision Devlog #2: Menus, Money, and Smarter Waves
The game gets a proper main menu, a coin economy, item values, and waves that scale with your character — plus a bunch of quality-of-life improvements.
unity gamedev csharp devlog
> READ_MORE --verbose
$ cat post-004.log
Building Revision: A Top-Down Shooter from Scratch in Unity
What started as a simple prototype grew into a full-featured game with wave-based combat, an inventory system, persistent progression, and cross-platform support.
unity gamedev csharp devlog
> READ_MORE --verbose
// end of devlog listing
EOF