$ status --subject=current
> Death is expected. Frequent. Narratively justified.
// A roguelike where you master systems, not characters
"Excellent data collection. Subject failure occurred within expected parameters."
Imprisoned in a high-tech facility that conducts live-fire experiments inside rift-like test environments. Scientists observe with calm, polite encouragement as you face lethal trials. When you die, a new clone takes your place. // This is the workflow.
Death resets the run but advances knowledge. Each version carries forward what the last one learned.
No character levels. Progression is weapons, robots, modules. You're an engineer, not a warrior.
Firearms, drones, turrets, mechs. Interchangeable parts create emergent strategies.
Fast-paced, enemy-heavy encounters with real-time decision-making. No magic. No spells. No fantasy classes. Just firearms, robotics, and automated systems you configure to survive.
// FOOTAGE_PENDING
click to initialize playback
> "Interesting choice. We did not expect that weapon to fail quite so fast."
> "Please stop running in circles. The drones are becoming confused."
> "Excellent improvisation. We will reuse that after your death."
> "You may experience extreme trauma. This is considered normal."
> "That module combination was approved by Accounting, not Engineering."
> "We have logged your decision under 'educational failures.'"
Your DNA has been catalogued. Your consent is assumed. // awaiting confirmation...